This means only "real" spawns will actually attempt to trigger a boss, instead of all potentials, which means that boss numbers need to be adjusted. Used a different event for surface boss spawns, which should resolve the "infinite boss spawns" that is being seen in some environments. Updated default loot rules from chests.* to. Made Current HP damage deal armor-piercing physical damage instead of magic damage.įixed rarities on affix loot items not clamping properly.īosses always worked as expected, but random items were ignoring the min and max values. The Boss Announcement Volume can now be configured per-client. Regardless of the boss spawn chance, no boss may spawn until the timer has elapsed since the last boss spawn.īosses will now report their rarity and boss-specific bonus modifiers in Jade/TOP. There is now a boss cooldown timer, defaulting to 20 seconds. Glow duration increased from 20 seconds to 2 minutes. Items can only be rolled as their primary type detected automatically or set through the config.īosses will now glow their rarity color on spawn, instead of white. Reforging an item costs rarity materials, gem dust, and experience. This reduces the burden of messing with the affix loot entries table when large swathes of gear already generate.ĪTTENTION PACKDEVS! If you do not update your config you will start seeing any sticks dropped by a loot table being given affixes!Īdded Gem Dust, a magical resource obtained by smashing Apotheotic Gems with an anvil.Īdded the Vial of Searing Expulsion and Vial of Arcane Extraction, which allow for gem removal.Īdded the Scrapping Table, which allows you to break down affix items into rarity materials.Īdded the Reforging Table, which allows you to reroll the affixes on an item (including items you have crafted yourself)! The chance is configurable on a per-loot-table basis and the rarities are dimensional. This modifier gives all loot-generated gear pieces a chance to be rolled as an affix item. This means you can set the number of affixes, sockets, and durability reduction for each rarity.Īs noted in-line below, you should regenerate all or part of your /config/apotheosis/adventure.cfg file.Īdded a new Affix Conversion Loot Modifier! The particular loot rules for each rarity may now be adjusted. Potion Charms can be set to only function in curios slots.įixed an issue where the Enchantment Library would not display certain applicable enchantments (like sharpness on axes). Potentially fixed earlier - NBT tags that were appearing on random mob drops will no longer appear. The default boss spawn cooldown has been increased to 1800 ticks (from 400). The cooldown field now works properly for HURT_SELF and ATTACK_SELF potion affixes. Those had a good run, but were ultimately not good for anything. Two Flawless (Max-Facet) gems of the same type and rarity can be upgraded to the next rarity in the Gem Cutting Table.īee and Goat bosses have been removed.You can increase the number of facets that a gem has in the Gem Cutting Table.Gems may now provide different bonuses when socketed into different types of items.(You may still use more than one overall, but only one per item). Gems may also now be Unique, meaning you can only insert one of those gems into any given item.Gems are now able to be dimensionally-locked.Gems of a higher rarity will be stronger. Gems now have individual rarities, indicated by name color.A Fully-Faceted Gem will be referred to as a "Flawless" Gem and will Glow. Purity has been replaced by Facets, a value indicating the number of cuts in the gem.Old gems will be referred to as Legacy Gems, and will not have rarities nor be upgradable. New Gems have been added, with all sorts of new features and stat ranges.Report issues there.Gems have been rewritten! Gems are now backed by an all new system that allows for far more customization than before. Issues relating to "Respiration" are maintained on the bug tracker. Respiration no longer grants enhanced vision underwater. Wearing a turtle shell extends this time by an additional 10 seconds. The maximum level that can be obtained without commands is level 3, resulting in a total time of 60 seconds underwater (including the base time without enchantments) before drowning begins. It also grants a chance of not taking drowning damage each second by level / (level + 1). Respiration extends underwater breathing time by +15 seconds per enchantment level in addition to the default time of 15 seconds.
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